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Mutton Madness
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Devlog
Devlog 4: Crunch Madness
May 04, 2025
by
Ayle
Crunch Time At this point I've been working on the project for hours at a time nearly every day. Due to losing a week on prototyping my failed Isometric RPG and being assigned to present on an earlier...
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Devlog 2: Art, Tiny Swords & the critical blunder?
May 04, 2025
by
Ayle
While working on another project I had bookmarked an asset pack that caught my eye. I love high fantasy and medieval art and thought it would make a great asset to use in a potential game: Tiny Swords...
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Devlog 1: Failures & Inspirations
May 04, 2025
by
Ayle
Failure My initial plan for this project was to create an isometric RPG style game. I would go very light on the art assets (as I'm mainly a dev) even setting the theme to be "minimalist" and scrap up...
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Devlog 3: Progress overconfidence leads to Animator is KILL
May 04, 2025
by
Ayle
Progress It's week three and at this point I was chugging along pretty well. I was making constant progress and leveraging my experience from previous assignments to solve issues: Units were setup to...
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